quarta-feira, 13 de maio de 2020

The Inquisition - Vampire The Masquerade

While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and faith to destroy the undead. But the Inquisition did not die in those dark ages. Its soldiers still roam the earth and the Damned fear it more than any other group of mortals. Begin your search for those elusive spirits known as the Restless Dead.

The Inquisition includes:
  • Ways to add inquisitors to any chronicle, either as characters or enemies
  • New details on using Faith in a game 
  • Rules for torturing vampires


Kindred of the Ebony Kingdom - Vampire The Masquerade

Domains Long Hidden
Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi, the atavistic Naglopers and the wise Akunanse - and untold other horrors.

Kindred of the Ebony Kingdom includes:
  • An entirely new take on the Kindred social structure
  • The history and regional affairs of Africa with particular regard to the indigenous vampires
  • New traits, magical powers and interpretations of the Kindred Disciplines
new Backgrounds, Merits and Flaws; Information on the new Discipline of Abombwe, the Abombo path of Necromancy, the Laibon versions of Auspex, Dur-An-Ki, and Vicissitude, and notes on other changes made to the more "standard"


quarta-feira, 6 de maio de 2020

Vampire The Dark Ages (Revised)

 I will make my own fate in lands east of Nod.
And establish my kingdom in exile.
I will set my children on golden thrones.
And we will rule over Seth's brood together. 
For surely it is better to rule in darkness. 
Then humble myself falsely in the light. 
- Caine, in the third Erciyes Fragment, “Temptations”


https://drive.google.com/open?id=0B_WQBnoBF9JXUjJ4TFAzOWQxazA
Dark Ages: Vampire - White Wolf | Dark Ages | Storytellers Vault

Midnight Siege - Vampire The Masquerade

Domains Topple and Vitae Flows Freely 
For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the sects resolve their conflicts without alerting the oblivious eyes of the kine? 

Midnight Siege includes:
  • Tips and tactics players' characters can use when facing agents of rival sects
  • Hints and advice for Storytellers wishing to use the Camarilla-Sabbat conflict as a story setting
  • Information on inscrutable factors such as the Inconnu, the independent clans and other supernaturals who prowl the World of Darkness


The Red Sign - Vampire The Masquerade


https://drive.google.com/file/d/0B_WQBnoBF9JXbTV3UWJTYlNMM3c/view?usp=sharing

State of Grace - Vampire The Masquerade


Cursed by the Divine
Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets of a God they may well feel has abandoned them.

State of Grace includes:
  • Insight and information on playing a character devoted to a certain faith
  • An examination of the nature of faith and some of the groups that act in its name
  • Advice for building characterization as well as for introducing new plot threads


https://drive.google.com/file/d/0B_WQBnoBF9JXbGhxTmROVGhrdTA/view?usp=sharing
https://drive.google.com/file/d/0B_WQBnoBF9JXbGhxTmROVGhrdTA/view?usp=sharing